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06# interactive multimedia, animated desktop wallpaper

The structures to the left pull themselves around the screen using a simplified, one way inverse kinematic method. They are creatures of very little purpose. CLICK anywhere to create a new node. Creating nodes near existing nodes should connect them. Be careful how many nodes you create, no limit has been imposed. Iterative IK is an exhaustive method of applying inverse kinematic forces to a system using the objects of the system itself. The structures to the left are adhoc networks of connected node objects. Each node is capable of searching for and making connections, and negotiating forces recieved through connections. This system is simplified in that kinematic forces travel in one direction only. This enforces a kind of head-to-toe structure in which upstream nodes have more determination and influence than downstream nodes.

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05# desktop game
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Objective: The objective is to turn all lights on the board out. Click and you will reverse the state for that piece and every adjacent piece. Turn all lights out. Do not forget that there is always a way to resolve the puzzle.

Flash games can be used as stand alone applications as well.

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Recommended desktop sizes for "normal" (4:3) aspect ratio monitors:
640x480 :: 800x600 :: *1024x768*:: 1280x1024 :: 1600x1200 :: 1856x1392 :: 1920x1440 :: 2048x1536
Recommended desktop sizes for "widescreen" (16:9) monitors:
1680x1050 2520x1575 3360x2100 :: non standard widescreen ::

All swf flash animated wallpapers or games can be scaled to the required size with any HTML editor
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Tips & Definitions:
Mathematical games-Mathematical games include many topics which are a part of recreational mathematics, but can also cover topics such as the mathematics of games, and playing games with mathematics. As far as two-player games are considered, what distinguishes a mathematical game from ordinary games is the emphasis on mathematical analysis of the game, rather than actually playing it. Mathematical Games was the title of a long-running column on the subject by Martin Gardner in Scientific American. He inspired several new generations of mathematicians and scientists through his interest in mathematical recreations. Mathematical Games was succeeded by Metamagical Themas, a similarly distinguished but shorter-running column by Douglas Hofstadter. Mathematics of games This can be a more serious subject than the name belies. It can include the statistical analysis of Card games to understand and improve play techniques. Game theory has wide social and military applications for tactical and strategic planning. Conway's combinatorial game theory and surreal numbers Mental-skill game A game of mental skill (sometimes called a mind sport) is a game where training of muscles and skill in controlling them offers insignificant advantage, and mental abilities are paramount. The Mind Sports Organisation promotes the concept that developing excellence in such activities deserves respect similar to that traditionally accorded to sports, in line with the dictum of Plato: The contestant in mental games must train for battle with just as much care as the athlete.

Although many people speak of the advent of the "information age," the "information society," and information technologies, and even though information science and computer science are often in the spotlight, the word "information" is often used without careful consideration of the various meanings it has come to acquire. Often information is viewed as a type of input to an organism or designed device. Inputs are of two kinds. Some inputs are important to the function of the organism (for example, food) or device (energy) by themselves. In his book Sensory Ecology, Dusenbery called these causal inputs. Other inputs (information) are important only because they are associated with causal inputs and can be used to predict the occurrence of a causal input at a later time (and perhaps another place). Some information is important because of association with other information but eventually there must be a connection to a causal input. In practice, information is usually carried by weak stimuli that must be detected by specialized sensory systems and amplified by energy inputs before they can be functional to the organism or device. For example, light is often a causal input to plants but provides information to animals. The colored light reflected from a flower is too weak to do much photosynthetic work but the visual system of the bee detects it and the bee's nervous system uses the information to guide the bee to the flower, where the bee often finds nectar or pollen, which are causal inputs, serving a nutritional function.

The most important meanings of information are identified in the following sections roughly in order of narrowest to broadest. Information as a message: Information is a message, something to be communicated from the sender to the receiver, as opposed to noise, which is something that inhibits the flow of communication or creates misunderstanding. If information is viewed merely as a message, it does not have to be accurate. It may be a lie, or just a sound of a kiss. This model assumes a sender and a receiver, and does not attach any significance to the idea that information is something that can be extracted from an environment, e.g., through observation or measurement. Information in this sense is simply any message the sender chooses to create. Data Technically, raw facts and figures, such as orders and payments, which are processed into information, such as balance due and quantity on hand. However, in common usage, the terms data and information are used synonymously. In addition, the term data is really the plural of "datum," which is one item of data. But datum is rarely used, and data is used as both singular and plural in practice. The amount of data versus information kept in the computer is a tradeoff. Data can be processed into different forms of information, but it takes time to sort and sum transactions. Up-to-date information can provide instant answers. A common misconception is that software is also data. Software is executed, or run, by the computer. Data are "processed." Thus, software causes the computer to process data. Any form of information whether on paper or in electronic form. Data may refer to any electronic file no matter what the format: database data, text, images, audio and video. Everything read and written by the computer can be considered data except for instructions in a program that are executed (software). May refer only to data stored in a database in contrast with text in a word processing document.

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